Tuesday, 25 March 2014

BEST ANDROID GAME EVER!!!!! BADLAND

BEST ANDROID GAME EVER!!!!!
BADLAND


this is the link to download the premium version of badland WITHOUT ANY SURVEYS AND ADS....


Tuesday, 4 March 2014

Dish blinks in Hopper standoff to keep Disney channels

Dish's network DVR that auto-skips broadcast commercials has been deflecting networks' attacks in the courtroom, but Disney succeeds at the contract bargaining table instead.

Dish's Auto Hop enable screen.
Dish's protections around its contentious Auto-Hop feature on the Hopper remote DVR just started to crack.
In order to renew an agreement that will ensure Dish continues to carry Disney networks like ABC and ESPN and gain access to video on apps for the channels, the satellite television distributor agreed to disable the automatic ad-skipping feature on its Hopper network DVR for three days after a program is broadcast.
The deal was first reported by the Wall Street Journal.
However, a release detailing the deal later Monday showed their deal goes much farther than that. Dish also secured the rights to stream video from the ABC, ABC Family, Disney Channel, ESPN, and ESPN2 as part of an Internet-delivered television product.
That means watching Dish without a dish.
It's similar to the Dish World offering that lets customers stream international shows without a dish, simply by pulling up the service on the Internet. Customers could also watch the shows on Internet-connected TVs or through set-top boxes like Roku.

The Auto-Hop feature -- which lets customers automatically skip commercials on broadcast television recordings -- has been an embattled tactic, praised by consumer advocates as much as it has been criticized by television programmers. The networks say the ad-skipping feature threatens to destroy the advertising system that supports their content and that Dish doesn't have the right to tamper with advertising from broadcast replays for its own economic and commercial advantage.
Dish has argued that consumers have the right to privately watch shows anywhere, anytime.
So far, the networks haven't had much success halting the product in the courts, but Disney -- by using its high-demand channels as leverage -- seems to have found the successful route to crimping the practice.
(Disclosure: CNET is owned by CBS, which is one of the networks suing Dish over Hopper.)
However, it's an avenue that relies heavily on timing. Contracts between programmers like Disney and distributors like Dish over the terms for carrying the channels are long-term deals, with multiple years intervening between when they are signed and when they expire.

Android beat Apple in tablet sales last year -- Gartner

Apple lost the lion's share of the global tablet market in 2013, though the iPad remained the top seller, says Gartner.
 
Fueled by a 127 percent surged in worldwide sales, Android tablets collectively overtook the iPad last year, research firm Gartner said Monday.
Android tablet sales jumped to 120.9 million in 2013 to snag a global market share of 61.9 percent, up from sales of 53.3 million and a 45.8 percent share in 2012. Over the same time, iPad sales grew to 70.4 million from 61.4 million. But Apple's share of the tablet market dropped to 36 percent from 52.8 percent.
Apple's slice of the market fell amid increased demand for smaller, low-cost, name-brand tablets and cheap "white-box" products from off-brand manufacturers in emerging regions, Gartner said. Tablet sales for the whole industry grew by 145 percent across emerging markets compared with 31 percent in mature markets.

"In 2013, tablets became a mainstream phenomenon, with a vast choice of Android-based tablets being within the budget of mainstream consumers while still offering adequate specifications," Gartner research director Roberta Cozza said in a statement.
Apple hung onto its spot as the top tablet maker, leaving Samsung in second place with 37.4 million in sales and a market share of 19.1 percent. But Samsung was on fire last year compared with 2012 when it sold just 8.5 million tablets and eked out a 7.4 percent share.
Overall tablet sales hit 195.4 million in 2013, a 68 percent increase from 2012.

Monday, 3 March 2014

Now more hacking tutorial video ON


        https://www.youtube.com/channel/UC_tgi35w68a28mcY1qMuGMg

Sunday, 2 March 2014

Apple's 'iOS in the Car' technology to roll out next week, says report

Ferrari, Mercedes-Benz, and Volvo are aboard for the launch of the operating system, which lets drivers access various iPhone functions through a car's built-in screen, says a report.

Apple VP Eddy Cue shows off iOS in the Car at WWDC 2013.
Apple's "iOS in the Car" operating system, which would let drivers access various iPhone functions through a car's built-in screen, is set to head out of the garage next week, says a report.
Ferrari, Mercedes-Benz, and Volvo are the automakers on board for the launch, says the Financial Times, which cited unnamed sources in reporting that the official announcement will take place at the Geneva Motor Show. The FT said neither Apple nor the carmakers would comment.
Apple talked up iOS in the Car at its Worldwide Developers Conference last year, with VP Eddy Cue -- a Ferrari board member -- showing a mock-up of a car's LCD with Apple menu buttons for maps, phone, music, and messaging. Cue said the functions could be accessible via Siri as well. Many cars already include integration with iOS music functions. Cue said Chevrolet, Ferrari, Honda, Jaguar, Mercedes, Nissan, Volvo and others would be introducing iOS integration this year.
Beyond smartphones, "the bigger opportunity for Apple and its ecosystem is becoming essential not just for people texting, checking news, watching movies, and playing games, but for massive growth areas such as transportation, home automation, and health care," CNET's Dan Farber noted last week, following a report that Apple's head of mergers and acquisitions had met with Elon Musk, CEO of electric-car maker Tesla, in 2013.
Apple's rivals are also aware of those opportunities. The Wall Street Journal reported in December that Google had teamed up with Audi to develop in-car entertainment and information systems based on its Android OS. And, of course, on the home automation front, Google is set to buy Nest for $3.2 billion.

The world's largest aircraft can fly for three weeks (it's not cute)

The HAV 304 Airlander is green, efficient, a hybrid, and, well, quite bizarre.

A touch scary?
Thanks to technology, the world is becoming a darker place.
No, I'm not suggesting that we're becoming less and less enlightened, as we sacrifice our minds to the robots.
Instead, I'm merely indicating that we will soon not be able to see that thing we currently call the sky.
There'll be Jeff Bezos's drones flying around all day, delivering dictionaries and diapers to the distressed. There'll be journalistic drones all around, capturing every aerial detail of multiple car crashes.
And then there'll be the HAV 304 Airlander, which is so large that it will block the view of several planets as it waddles through the heavens.
I confess I hadn't heard of this plane before the Telegraph told me it was the world's largest aircraft.
Indeed, when you look at the promotional video above, it's got massive green credentials, can fly for three weeks, and is a marvelous hybrid of airship, plane, and helicopter.
It's 300 feet long and doesn't need an airport to take off. Yes, if you have a large garden, it can take off from it.

It can land on water, sand, or ice.
Some might be disturbed, though, by its potential uses. Though it can be used to deliver vast amounts of humanitarian aid, I was moved by the words of Hybrid Air Vehicles' technical director, who says in the video: "You can put 7 or 8 tons of surveillance equipment on board."
Honestly, we can never have enough surveillance. What fun to have it being transported in a vehicle the size of Vegas.
Bruce Dickinson, lead singer of metal band Iron Maiden, is one of those involved in this fine project, which has been given 2.5 million British pounds (about $4.2 million) to prepare itself for a maiden flight in the fall.
Some, though, have observed that its rear end resembles, well, a large human rear end.
That would surely be one more discombobulating sight in the skies of the future.
Just so beautiful.

Twitch Plays Pokemon conquers Elite Four, beating game after 390 hours

The wild, weird social experiment that has enraptured Pokemon fanatics for the last two and a half weeks has succeeding in beating the game's final foes.
(Credit: Screenshot by Nick Statt/CNET)
In a stunning display of sheer perseverance and impressive strategizing, the players participating in the endlessly strange and wondrous Twitch Plays Pokemon have, after more than 390 hours, reached the end of the game's main plot and bested the final frontier, the Elite Four. If anything, this definitively proves that if the Internet spends enough time at something, it can achieve the seemingly impossible.

Throughout the course of the first series of repeated attempts at defeating the Elite Four -- which began shortly before 11 a.m. PT on Friday and ended around 1 a.m. PT Saturday morning -- viewership on the stream doubled to around 100,000 and hovered there, only dipping down when especially ill-fated failures seemed to dampen the spirit. Though many had postulated that it might potentially take weeks to overcome the final hurdle, it in fact took only less than two dozen attempts in a single day.
Thanks to what ended up being a rather fortuitous set of circumstances involving the game's final lineup of Pokemon, the team was well-suited to the challenge and only needed to grind -- or increase one's levels and thus strength through repetitious enemy battling -- into the 17th day of the stream before overcoming the challenge.
The final blow.
(Credit: Screenshot by Nick Statt/CNET)
Tracing Twitch Plays Pokemon
Having started on February 12, the massively-multiplayer Pokemon game began as a "proof of concept," says the anonymous Australian programmer who devised the genius social experiment and brought it to life on the game-streaming site Twitch.tv. The original intent was to see whether or not a group could effectively play a single-player video game by crowdsourcing the button commands. It turns out that the 1998 classic Pokemon Red for the original Game Boy was the perfect title to test such an effort.
One of many impressive pieces of fan art to come out of Twitch Plays Pokemon, Redditor whoaconstrictor's "A Most Sacred Tablet" depicts the evolution of the stream's religious narrative in hieroglyphic fashion.
(Credit: Redditor whoaconstrictor)
Through the use of an IRC chat bot set up by the channel creator, tens of thousands of players have been typing in button commands like up, down, a, and b into the Twitch stream's comment box in an effort to control the main character on an emulated version of the game. But though it started simple and small, Twitch Plays Pokemon has grown into a Internet phenomenon: Throughout the last two and a half weeks, the stream has garnered more than 35 million views with active viewer amounts ranging from 50,000 to peaks of nearly 120,000. Estimates put total player participation at more than 650,000 Twitch users.
Progress was slow -- and its pace and the startling suddenness of major setbacks sometimes infuriating -- but it was always astounding to see a complex task accomplished by the group in real time and the subsequent eruption of jovial celebration in the comment box.
Along the way, lives were lost -- Pokemon let out into the wild due to uncontrollable errant button presses -- and many a meme were created. Built from the ground up was a community to rival the most well-established of Web collectives with a subreddit awash in fan art, multiple Twitter accounts, a crowdsourced Google site, and a slew of standalone Web sites.
The momentum of the community was due in part to the game's elaborately crowd-created religious narrative centered on the Helix Fossil, an in-game key item that would later manifest itself as a Pokemon that was hailed by the group as a deity. Yes, things were weird, and only got weirder as Twitch Plays Pokemon rolled on.
Furthering the game's intensely curated and mind-boggling wacky culture -- as well as the ability for the group to maneuver intricate obstacles -- was the addition of "democracy" and "anarchy" game modes seven days into the stream.
Anarchy mode retained the game's original makeup in which a free-for-all of button inputs was used to sporadically move the character around, while democracy was a true voting system that was painfully slow but careful. Switching between modes was also handed over to the crowd, with a supermajority needed to go from anarchy to democracy and a simple majority required to revert back.
Fan artwork inspired by the push-pull between democracy and anarchy began pouring into Web communities and shared via Reddit and Twitter as soon as the game modes were introduced.
(Credit: Redditor JohnMarkParker)
The tug-of-war between the two modes was instantaneously absorbed into the narrative, oftentimes representing both a philosophical split between how the participants viewed the "true" way to play Twitch Plays Pokemon and a battle played out between the trigger-happy trolls and those who favored meaningful and speedy progress.
Yet it was only a matter of hours before a routine strategy was established: Use democracy only when it was absolutely necessary to maneuver, and then switch quickly back to anarchy for everything else. The use of the two modes in tandem towards a unified goal became one of the more stunning strategic tricks employed by the collective hive mind.
Onwards to round two, and just maybe an all new game platform
Throughout the lifespan of the stream, Twitch has been more than supportive, revealing in a blog post last week that it loved the experiment. It's also taught the company a few things. "The incredibly high volume of chat activity has helped us to hone our chat system to deal with massive loads like we're experiencing. It has also made us all think deeply about creative social experiments that can be done on Twitch," Twitch's VP of Marketing Matthew DiPietro told Polygon.
DiPetro also thinks that Twitch Plays Pokemon may have unleashed a whole new game platform: "When you consider how game developers might capitalize on features and functionality like this, the sky is the limit," he said.
There have already been copycat streams of not only other Pokemon titles, but games like Zelda, Mario, and Street Fighter. Where this goes from here, as DiPetro points out, is uncharted territory in gaming and will only prove to bolster the popularity of live game-streaming sites like Twitch.
As for the future of the one stream that started it all, beating the Elite Four woudln't have meant that it all ends here. However, it appears that, despite the group having selected 'continue' after returning to the start screen post-credits, the channel creator is laying it to rest.
"A new adventure will begin," reads the current image if you load up Twitch Plays Pokemon, accompanied by a countdown clock set to hit zero at 4:00 a.m. PT tomorrow morning. Given that that the creator of the stream is an Australia native, that makes sense.
Speaking with the Guardian last month, the creator expanded on his future plans. "I've received a lot of requests to continue with the Pokémon franchise after the Elite Four and the Pokémon Champion get defeated, so I'm going to do that. I'm still deciding which of the generation 2 Pokémon games to go with," he said. While the move to the next generation of Pokemon games is the most likely of outcomes when the countdown runs out, many are eagerly anticipating what kind of twist will be employed to make the next official run, or runs if it involves simultaneous streams, more novel.
Unfortunately, that the stream is over means that the group won't get a chance to try its collective hand at catching Mewtwo, a goal many consider to be a high point of the original classic Pokemon games. Though without the master ball, used to catch another legendary earlier, and the ability to rely on a handy save file for multiple retires, it's unlikely that task could have been overcome, even with democracy mode. And the oft-heard directive of our childhoods to "catch them all" was always impossible without the use of cheat codes or hacks given that trading with Pokemon Red's companion game, Blue, is imperative to succeed in that quest.
So perhaps it's for the best that the original Twitch Plays Pokemon has concluded and we can all, for now, close that browser tab and get on with our Web-based lives. Countless fans and the dedicated team of documenters that spent hundreds of hours live updating Twitter and Reddit and strategizing into the night can at last rest knowing both the Internet and gaming have been changed forever.
That is until the next stream pops up -- and we're reminded yet again that a little time, tactical problem solving, and massive collaboration goes a long way when 100,000 people put their minds together.