(Credit:
Screenshot by Nick Statt/CNET)
In a stunning display of sheer perseverance and impressive strategizing,
the players participating in the endlessly strange and wondrous
Twitch Plays Pokemon
have, after more than 390 hours, reached the end of the game's main
plot and bested the final frontier, the Elite Four. If anything, this
definitively proves that if the Internet spends enough time at
something, it can achieve the seemingly impossible.
Throughout the course of the first series of repeated attempts at
defeating the Elite Four -- which began shortly before 11 a.m. PT on
Friday and ended around 1 a.m. PT Saturday morning -- viewership on the
stream doubled to around 100,000 and hovered there, only dipping down
when especially ill-fated failures seemed to dampen the spirit. Though
many had postulated that it might potentially take weeks to overcome the
final hurdle, it in fact took only less than two dozen attempts in a
single day.
Thanks to what ended up being a rather fortuitous set of circumstances
involving the game's final lineup of Pokemon, the team was well-suited
to the challenge and only needed to grind -- or increase one's levels
and thus strength through repetitious enemy battling -- into the 17th
day of the stream before overcoming the challenge.
The final blow.
(Credit:
Screenshot by Nick Statt/CNET)
Tracing Twitch Plays Pokemon
Having started on February 12, the massively-multiplayer Pokemon game
began as a "proof of concept," says the anonymous Australian programmer
who devised the genius social experiment and brought it to life on the
game-streaming site Twitch.tv. The original intent was to see whether or
not a group could effectively play a single-player video game by
crowdsourcing the button commands. It turns out that the 1998 classic
Pokemon Red for the original Game Boy was the perfect title to test such
an effort.
One of many impressive pieces of fan art to
come out of Twitch Plays Pokemon, Redditor whoaconstrictor's "A Most
Sacred Tablet" depicts the evolution of the stream's religious narrative
in hieroglyphic fashion.
(Credit:
Redditor whoaconstrictor)
Through the use of an IRC chat bot set up by the channel creator, tens
of thousands of players have been typing in button commands like up,
down, a, and b into the Twitch stream's comment box in an effort to
control the main character on an emulated version of the game. But
though it started simple and small, Twitch Plays Pokemon has grown into a
Internet phenomenon: Throughout the last two and a half weeks, the
stream has garnered more than 35 million views with active viewer
amounts ranging from 50,000 to peaks of nearly 120,000. Estimates put
total player participation at more than 650,000 Twitch users.
Progress was slow -- and its pace and the startling suddenness of major
setbacks sometimes infuriating -- but it was always astounding to see a
complex task accomplished by the group in real time and the subsequent
eruption of jovial celebration in the comment box.
Along the way, lives were lost -- Pokemon let out into the wild due to
uncontrollable errant button presses -- and many a meme were created.
Built from the ground up was a community to rival the most
well-established of Web collectives with a
subreddit awash in fan art,
multiple Twitter accounts, a
crowdsourced Google site, and a slew of
standalone Web sites.
The momentum of the community was due in part to the game's
elaborately crowd-created religious narrative
centered on the Helix Fossil, an in-game key item that would later
manifest itself as a Pokemon that was hailed by the group as a deity.
Yes, things were weird, and only got weirder as Twitch Plays Pokemon
rolled on.
Furthering the game's intensely curated and mind-boggling wacky culture
-- as well as the ability for the group to maneuver intricate obstacles
-- was the
addition of "democracy" and "anarchy" game modes seven days into the stream.
Anarchy mode retained the game's original makeup in which a free-for-all
of button inputs was used to sporadically move the character around,
while democracy was a true voting system that was painfully slow but
careful. Switching between modes was also handed over to the crowd, with
a supermajority needed to go from anarchy to democracy and a simple
majority required to revert back.
Fan artwork inspired by the push-pull between
democracy and anarchy began pouring into Web communities and shared via
Reddit and Twitter as soon as the game modes were introduced.
(Credit:
Redditor JohnMarkParker)
The tug-of-war between the two modes was instantaneously absorbed into
the narrative, oftentimes representing both a philosophical split
between how the participants viewed the "true" way to play Twitch Plays
Pokemon and a battle played out between the trigger-happy trolls and
those who favored meaningful and speedy progress.
Yet it was only a matter of hours before a routine strategy was
established: Use democracy only when it was absolutely necessary to
maneuver, and then switch quickly back to anarchy for everything else.
The use of the two modes in tandem towards a unified goal became one of
the more stunning strategic tricks employed by the collective hive mind.
Onwards to round two, and just maybe an all new game platform
Throughout the lifespan of the stream, Twitch has been more than supportive, revealing in a blog post last week that it
loved the experiment.
It's also taught the company a few things. "The incredibly high volume
of chat activity has helped us to hone our chat system to deal with
massive loads like we're experiencing. It has also made us all think
deeply about creative social experiments that can be done on Twitch,"
Twitch's VP of Marketing Matthew DiPietro told Polygon.
DiPetro also thinks that Twitch Plays Pokemon may have unleashed a whole
new game platform: "When you consider how game developers might
capitalize on features and functionality like this, the sky is the
limit," he said.
There have already been copycat streams of not only other Pokemon titles, but
games like Zelda, Mario, and Street Fighter.
Where this goes from here, as DiPetro points out, is uncharted
territory in gaming and will only prove to bolster the popularity of
live game-streaming sites like Twitch.
As for the future of the one stream that started it all, beating the
Elite Four woudln't have meant that it all ends here. However, it
appears that, despite the group having selected 'continue' after
returning to the start screen post-credits, the channel creator is
laying it to rest.
"A new adventure will begin," reads the current image if you load up
Twitch Plays Pokemon, accompanied by a countdown clock set to hit zero
at 4:00 a.m. PT tomorrow morning. Given that that the creator of the
stream is an Australia native, that makes sense.
Speaking with the
Guardian last month,
the creator expanded on his future plans. "I've received a lot of
requests to continue with the Pokémon franchise after the Elite Four and
the Pokémon Champion get defeated, so I'm going to do that. I'm still
deciding which of the generation 2 Pokémon games to go with," he said.
While the move to the next generation of Pokemon games is the most
likely of outcomes when the countdown runs out, many are eagerly
anticipating what kind of twist will be employed to make the next
official run, or runs if it involves simultaneous streams, more novel.
Unfortunately, that the stream is over means that the group won't get a
chance to try its collective hand at catching Mewtwo, a goal many
consider to be a high point of the original classic Pokemon games.
Though without the master ball, used to catch another legendary earlier,
and the ability to rely on a handy save file for multiple retires, it's
unlikely that task could have been overcome, even with democracy mode.
And the oft-heard directive of our childhoods to "catch them all" was
always impossible without the use of cheat codes or hacks given that
trading with Pokemon Red's companion game, Blue, is imperative to
succeed in that quest.
So perhaps it's for the best that the original Twitch Plays Pokemon has
concluded and we can all, for now, close that browser tab and get on
with our Web-based lives. Countless fans and the dedicated team of
documenters that spent hundreds of hours live updating Twitter and
Reddit and strategizing into the night can at last rest knowing both the
Internet and gaming have been changed forever.
That is until the next stream pops up -- and we're reminded yet again
that a little time, tactical problem solving, and massive collaboration
goes a long way when 100,000 people put their minds together.